“Take the NASA space program for example, from the 1st launch into space until landing on the moon. There were only so many missions and a lot of time for planning and engineering in-between. That scenario is like a large one lump software deployment where the requirements are given to a programmer who works on the project from a distance. With space missions, NASA did a great job but had unavoidable constraints that defined the frequency of missions. With software development however, a basic approach of doing a few large, less frequent missions or many smaller more frequent missions for the same projects can be decided upon.
I work closely with users when that option is available and have shorter and more rapid iterations of tests and releases when possible. If the dynamics of space exploration would have allowed for the rapid iteration of missions, then the time in between missions could have been shortened and the missions could have run back to back to back, with each mission building on the prior mission.”